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Mining / Pit Layers (TerraFarm Add-on) FS25

Mining / Pit Layers (TerraFarm Add-on) FS25 - screenshot 1 Mining / Pit Layers (TerraFarm Add-on) FS25 - screenshot 2 Mining / Pit Layers (TerraFarm Add-on) FS25 - screenshot 3

Downloads

Github (primary) Download

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Specifications

Piles with memory
dumped material retains its original type—no "gravel-to-paydirt" exploits
Water protection
prevents digging below the water line unless you manually set the elevation

Features

  • In-menu layer editor: define materials, depths, and sequence per map or per area—create your own geology in minutes
  • On-screen depth display: shows current layer, digging depth, target elevation (manual or automatic), and warnings
  • Overburden mode: as long as another layer lies beneath the current one, the excavator digs the material of your choice; the seam and pit floor remain authentic
  • Layer lock: one pass, one material. The lock targets a point 5 cm below the boundary to prevent the bucket from switching materials mid-pass
  • Startup report with real map data: total/occupied soil slots and channel width. Full slots are the reason why a material might be diggable and sellable but cannot be dumped back onto the ground
  • Eight languages ​​(EN, DE, FR, PL, IT, PT, BR, ES) with an in-game manual
  • 29-minute video tutorial with subtitles in seven languages
Mining Layers Final Free Version Build your own gravel pit, coal mine, or limestone quarry in FS25—experience authentic mining gameplay: what ends up in your bucket depends on how deep you dig. First topsoil, then gravel, then the seam, and finally bedrock at the bottom. Works on any map without requiring map editing. No specific area needs to be drawn. On the layers page, select the "Everywhere (no area)" target, save, and dig—the layers will then apply across the entire map. A manually drawn TerraFarm area takes precedence wherever you assign one. Areas that are disabled or manually assigned a specific material do not receive layers, ensuring construction sites and pipe trenches remain clean. The target height acts as a tool: whether it's a level surface at ground height, a berm halfway up the pit wall, or a ramp with a fixed slope, the dozer maintains that line. The mod never lowers a height level you have set yourself. An on-screen indicator tells you exactly where it intersects the bottom-most layer. DOWNLOAD AT FSMODWORKS.COM Mining Layers is free and will remain free. You need a free account and a free download key. The key costs nothing—it simply links a copy to an account, making it possible to track re-uploads. Create an account, download the zip and key files, place them in the correct folders, and start digging. New version, new key: The key verification system was overhauled in version 1.7.2.0, so keys from 1.6.x no longer work. A new key is available for free in your account. You can leave the old key file where it is; it won't cause any issues. 1.7.2.0 IS THE FINAL FREE VERSION It will remain available, stay free, and continue to function exactly as it is. There simply won't be any further free updates. The journey continues in Mining Layers V2 Director's Cut—available for members: https://fsmodworks.com/de/membership New in version 1.7.2.0: the excavator rollback prevention feature. Previously, freshly dug material would roll back if the bucket was emptied too close to the edge. Now it stays put—activating at 30 cm above ground level (excavator buckets only); this can be disabled if you prefer the old behavior. IN-GAME FEATURES REQUIREMENTS TerraFarm by scfmod (available only on GitHub; the folder must be named `FS25_0_TerraFarm`) and at least one machine with a TerraFarm configuration. PC/Mac only (script mod). Tip for clean extraction: make each layer at least 1.5 m thick. The editor enforces a 1 m clearance above and 1.5 m below—though with large machines like the PC 8000, digging is noticeably better at 2 m per pass. A FrittePlayz project.

Source: www.kingmods.net

Credits

FS Modworks

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